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Game & level design
Vanilia Runner
An endless 3D runner built in Unity.
- Year
- 2021
- Status
- Archived
- Role
- Gameplay programming and design.

A complete endless runner with scoring, achievements and difficulty that scales as you survive: my main gameplay programming project.
Stack
- Unity
- C#
What went into it
- Endless runner mechanics written in C#.
- Automatic forward movement with player-controlled lateral steering.
- Crystal-based point system with persistent score tracking.
- Achievement system with three unlockable tiers.
- Fog of war plus randomisation and speed scaling for rising difficulty.

