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Game & level design

Vanilia Runner

An endless 3D runner built in Unity.

Year
2021
Status
Archived
Role
Gameplay programming and design.
Vanilia Runner

A complete endless runner with scoring, achievements and difficulty that scales as you survive: my main gameplay programming project.

Stack

  • Unity
  • C#

What went into it

  • Endless runner mechanics written in C#.
  • Automatic forward movement with player-controlled lateral steering.
  • Crystal-based point system with persistent score tracking.
  • Achievement system with three unlockable tiers.
  • Fog of war plus randomisation and speed scaling for rising difficulty.

Let's build something together

Got something in mind? Even half an idea is enough to start a conversation. Every message gets an answer, even when the honest answer is that someone else suits it better.

An answer within 24 hours, with a first estimate and how I would approach it.

Based in Belgium, working remotely with clients in English and Polish.